Valve has made a decisive move to prevent the proliferation of forced advertisements in games on its Steam platform. In a recently released update to the Steamworks Documentation, Valve has outlined a clear stance on advertising in games published on Steam, stating that paid ads as a core business model are strictly prohibited.
The move is aimed at maintaining the integrity of the gaming experience for players, especially those using Steam for their gaming needs. With free-to-play mobile games often relying on intrusive in-app advertisements (IAA) to generate revenue, Valve is taking a stand against such practices. The company specifies that developers cannot incorporate these types of ads into their games, particularly those that disrupt gameplay, such as pop-up ads for additional resources, extra lives, or paid content.
Valve’s policy clarifies that developers are prohibited from adopting a business model where paid advertisements are shown as a primary method of generating income. The typical free-to-play mobile game model, which displays ads to players in exchange for rewards or progress, is the type of practice Valve is rejecting. In such games, ads often appear suddenly during critical moments, negatively impacting the player's experience. Valve’s updated documentation suggests that developers looking to avoid these restrictions should either remove ads entirely or consider alternative business models, such as a single paid purchase or offering optional in-game purchases through microtransactions or downloadable content (DLC).
Valve's new guidelines are not entirely restrictive, though. The company states that product placement, such as featuring real-world brands or sponsors, is acceptable in certain circumstances. These placements must be non-disruptive and appropriate to the game’s context. For instance, a racing game could feature real-world sponsor logos on the cars, which is considered a form of in-game advertising that adds realism without detracting from the player’s experience.
Moreover, Valve encourages other forms of marketing that do not interfere with gameplay. Cross-promotions, including game bundles, sales, and special offers, are welcomed and can help developers drive sales while maintaining a positive user experience. Valve also permits paid advertising campaigns outside of Steam, allowing developers to promote their games through external platforms that drive players to Steam’s storefront.
In addition, Valve’s new policy stresses that developers should not charge each other for access to core Steam features. This includes charging for things like store pages, franchise pages, and bundle features. Valve aims to keep these essential tools accessible to all developers, preventing any unfair advantages that could arise from charging for access to these crucial promotional tools.
Valve’s clear stance on these matters marks an effort to prioritize the player experience and avoid the disruptive, ad-driven models that have become a hallmark of mobile gaming. Developers hoping to release games on Steam must now carefully consider how their in-game monetization strategies align with the platform's expectations, ensuring that players are not bombarded with intrusive ads that degrade their gaming experience.
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